PmMda.Net.Dog namespace


Modern client-server applications manipulate complex graphs of data objects. For example a contract with its positions and optional amendments is represented as a hierarchy of data information. These graphs are transferred from and to the client application. The user views data, edits it and commits the changes to the database through server functions. The patterns commonly found in the literature describe thoroughly how to implement simple data transfer objects DTO, but ignore the complexity of how graphs of objects should efficiently be transmitted between server and client components. The intended audience is software developers interested in using DOG or implementing their own variant.

Design decisions

This package is a copy from the java-pmMDA framework.
Differences between java pmMDA and pmMDA.NET:

Property events

Properties of data objects can raise two events. The changed event is raised if the tagged value .net-dog-change-event is set to true. The vetoable event is raised if the tagged value .net-dog-veto-event is set to true.

Event mechanism

Java-pmMDA uses the PropertyChangeSupport for the property events.
pmMDA.NET uses the event concept built-in the .NET framework to define the property events.

Property changed events

pmMDA.NET uses the .NET naming convention for bindable properties. The events are defined using the PropertyChangedEventHandler. The argument of the events is of type PropertyChangedEventArgs.

Currently these events can not be used for data binding because they doesn't use the EventHandler delegate.

Vetoable change events

The vetoable events have the suffix "Changing" and are defined using the PropertyChangingEventHandler. The argument of the events is of type PropertyChangingEventArgs. To cancel the change of the property, set the Cancel property to false. In java pmMDA a PropertyVetoException would be thrown in that case.

Connect to events

In java-pmMDA there are two methods (addPropertyChangeListener and addVetoableChangeListener) which allow to connect to every property event. In pmMDA.NET there are (at maximum) two events for each Property ( PropertyNameChanged and PropertyNameChanging).
There is an example at the end of this page.

Raising the events

In the .NET framework it is a common behaviour to raise the events from a separate method. This method name consists of the prefix "On" followed by the event name. It takes the event arguments as parameters and is protected and virtual.
This pattern allows derived classes to be notified about the events by overriding the event method witout having to register for events. Also the event methods allow derived classes to raise the events.

pmMDA.NET defines the event methods and calls them during the change of properties instead of raising the events directly.

Code example (C#)

Event definition

// ...
public class MyDataObject : IDataObject {
   private string m_name;
   // ...
   public event PropertyChangedEventHandler NameChanged;
   public event PropertyChangingEventHandler NameChanging;
   // ...
   public string Name {
      get {
         return m_name;
      set {
         PropertyChangingEventArgs e = new PropertyChangingEventArgs(this, "Name", m_name}, value);
         if (e.Cancel) {
         m_name = value;
         Modified = true;
         OnNameChanged(new PropertyChangedEventArgs(this, "Name"));
   // ...
   protected virtual void OnNameChanged(PropertyChangedEventArgs e) {
      if (NameChanged != null) {
         NameChanged(this, e);

   protected virtual void OnNameChanging(PropertyChangingEventArgs e) {
      if (NameChanging != null) {
         NameChanging(this, e);
// ...

Connect to events

void SomeMethod() {
   MyDataObject myDataObject = new MyDataObject();
   myDataObject.NameChanged += new PropertyChangedEventHandler(myDataObject_NameChanged);
   myDataObject.NameChanging += new PropertyChangingEventHandler(myDataObject_NameChanging);
   // for other properties
   // myDataObject.PasswordChanged += new PropertyChangedEventHandler(myDataObject_PasswordChanged);
   // myDataObject.PasswordChanging += new PropertyChangingEventHandler(myDataObject_PasswordChanging);

private void myDataObject_NameChanged(object sender, PropertyChangedEventArgs e) {
   // name changed event is raised in this method

private void myDataObject_NameChanging(object sender, PropertyChangingEventArgs e) {
   // name changing event is raised in this method
   // e.Cancel = true; // to abort the change of the property.

/* for password property
private void myDataObject_PasswordChanged(object sender, PropertyChangedEventArgs e) {
   // password changed event is raised in this method

private void myDataObject_PasswordChanging(object sender, PropertyChangingEventArgs e) {
   // password changing event is raised in this method
   // e.Cancel = true; // to abort the change of the property.

Indexed properties event

Currently there are no events for indexed properties

Design diagram

Descriptions for the classes, interfaces and types can be found in the API.